Ying: The main point of base shatter without resonance is chase, but discreetly. You simply dont use it right infront of an enemies line of sight cuz its stupid as you arent on resonance at this point but on focusing lens. The smartest way to use it for dmg is to place it on corners that is not on their LoS. This is high dmg, high spam build; using dimensionallink, illusion, and shatter to put out most dmg and confusion, spamming illusion on cd, using dimensionallink+ shatter for hard kill, spamming Autoattack. For example U will first deploy an illusion on safe point. Then goin in into fight dropping ur second illusion. Illusions can be changed from supportive to offensive tools by using Shatter, which will direct Ying’s copies to rush nearby enemies and then explode. Combined with her default beam from the.
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Allods Online Paladin Guide by eminencemanaxs
Otherwise, just spam illusions and try land as many shots as you can. Illusions are key to survival, not just for you but your team as well. Hide illusions behind walls for teammates to heal from without the illusions being destroyed. If an enemy is close to an illusion, use shatter for the healing and to get some extra damage on the enemy.
Basic things of the Paladin ( should not have changed in the 47 patch )Lets start of with looking at the four different paladins you can choose from.
Kanian
Eleven
Xadaganians
Orc
Eleven
Xadaganians
Orc
Whats the difference between the 4 paladins?.
Each of the paladins have unique abilities.
Kanian – Kanians are the only paladins able to use spear.
Eleves – Pious brand which reduces all heals by 50% on victim.
Xadaganians – Raises a flag that reduces 50% of all dmg, including party members.
Orcs – Skill that burns Energy.
Eleves – Pious brand which reduces all heals by 50% on victim.
Xadaganians – Raises a flag that reduces 50% of all dmg, including party members.
Orcs – Skill that burns Energy.
What to choose?
in a very crude way you could say that Kanian and Xadaganians are best for PvE
and Eleves and Orcs are best for PvP.
General Skills
in a very crude way you could say that Kanian and Xadaganians are best for PvE
and Eleves and Orcs are best for PvP.
General Skills
All four Paladins share the same Talent and Ruby tree,
Builds can be generated at this link http://allodsbase.com/en/talents
Stats and gear can be calculated at this link http://allods-doll.top-most.info/
Builds can be generated at this link http://allodsbase.com/en/talents
Stats and gear can be calculated at this link http://allods-doll.top-most.info/
Barriers
Every new paladin has one barrier. At lvl 22 he receives the second one and at lvl 40 – third one.
Paladin has special class abilities that can reduce, refresh or remove the damage stored in his barriers. ( see talents )
Barries can store more dmg than the pally has in Health, thous making it perfect for Raid boss tanking.
When hit the first time the dmg goes into barrier 1, and now has 10 seconds before it breaks.
The same goes for hit nr 2 and 3, which goes into barrier 2 and 3.
Hit nr. 4 can do two things.
1. if its lower than any of the 3 already stored dmg, the paladin will recieve the hit instantly.
2. if its higher than any of the 3 already stored dmg, the 4th hit will replace the lowest barrier dmg and refresh the duration of that barrier.
the previous dmg from that barrier is now hitting the paladin for the amount within it.
Barries do not absorb “fall dmg”
Paladin has special class abilities that can reduce, refresh or remove the damage stored in his barriers. ( see talents )
Barries can store more dmg than the pally has in Health, thous making it perfect for Raid boss tanking.
When hit the first time the dmg goes into barrier 1, and now has 10 seconds before it breaks.
The same goes for hit nr 2 and 3, which goes into barrier 2 and 3.
Hit nr. 4 can do two things.
1. if its lower than any of the 3 already stored dmg, the paladin will recieve the hit instantly.
2. if its higher than any of the 3 already stored dmg, the 4th hit will replace the lowest barrier dmg and refresh the duration of that barrier.
the previous dmg from that barrier is now hitting the paladin for the amount within it.
Barries do not absorb “fall dmg”
Lets take a look at the Talent tree. Pokemon uranium mac download.
Crusaders blow.
This is the main DPS skill for the Phys build Paladin.
Everytime the paladin lands a succesfull hit with Crusaders blow, it puts one Mark of the Phariah on the target. ( Aka. Marks)
What are “Marks”?. Marks are the “combo” points for the paladin, between 1-3 marks can be applied to the target.
Certain skills depends on Marks ( Retribution, Condemnation, Pennance, Sacred sunrise ) more on that later.
Rank 1-3 only buffs the dmg of the skill.
(Dmg increases through Str.)
(Passive Ruby buffs, Pious Anger and Rage of the Rightous)
This is the main DPS skill for the Phys build Paladin.
Everytime the paladin lands a succesfull hit with Crusaders blow, it puts one Mark of the Phariah on the target. ( Aka. Marks)
What are “Marks”?. Marks are the “combo” points for the paladin, between 1-3 marks can be applied to the target.
Certain skills depends on Marks ( Retribution, Condemnation, Pennance, Sacred sunrise ) more on that later.
Rank 1-3 only buffs the dmg of the skill.
(Dmg increases through Str.)
(Passive Ruby buffs, Pious Anger and Rage of the Rightous)
Rightous word.
Rightous word are the ranged “mark” skill of the Paladin. This skill is good for 2 things.
1. Its good for ranged pulling of a mob.
2. Its extremely effective against mages cause Rightous word Ignores their stonebarrier buff. ( more on that later )
Holy PvP build should go for rank 3 and Swift Reprisal to deal with mages.
( Dmg increase through Str. and Magicpower)
(Passive Ruby buffs, Swift Reprisal)
Retribution.
Rightous word are the ranged “mark” skill of the Paladin. This skill is good for 2 things.
1. Its good for ranged pulling of a mob.
2. Its extremely effective against mages cause Rightous word Ignores their stonebarrier buff. ( more on that later )
Holy PvP build should go for rank 3 and Swift Reprisal to deal with mages.
( Dmg increase through Str. and Magicpower)
(Passive Ruby buffs, Swift Reprisal)
Retribution.
Retribution is another skill for the phys Paladin.
This skill detonates the Marks on the victim and restores energy back to the Paladin.
Retribution is one of the skill that does the highest dmg for the paladin.
(Dmg increase through Str)
(Passive Ruby buffs, Angelic Harbringer)
This skill detonates the Marks on the victim and restores energy back to the Paladin.
Retribution is one of the skill that does the highest dmg for the paladin.
(Dmg increase through Str)
(Passive Ruby buffs, Angelic Harbringer)
Overcome.
Damage collected in the first barrier is reduced by 40-45-55% Depending on rank.
It’s your first skill that can reduce damage received. Now overcome is a must have for any Paladin.
If its is paired with the passive ruby Faiths grace it can heal you X amount.
It’s highly recommended that tanks take rank 3.
(Dmg Reduced through Str and Magic power)
(Passive Ruby buffs, Faiths Grace)
Light’s Guidance.
It’s your first skill that can reduce damage received. Now overcome is a must have for any Paladin.
If its is paired with the passive ruby Faiths grace it can heal you X amount.
It’s highly recommended that tanks take rank 3.
(Dmg Reduced through Str and Magic power)
(Passive Ruby buffs, Faiths Grace)
Light’s Guidance.
Lights Guidance determines how many Cannons you have available 10-30 depending on rank.
What is Cannons? Cannons are the mana of the Paladin, every healing spell and heavnly nova uses Cannons.
If you ask me all paladins should have rank 3 in this skill, Cannons restores them self by 3 means.
1.Timer 3 minutes per canon at Rank 1, 2 minutes per canon at Rank 2, 1 minute per canon at Rank 3.
2. Pennace Restores 6 cannons on a succesfull hit
3. Martyr skill restores 10-30 cannons depending on rank.
Light’s Infusion.
What is Cannons? Cannons are the mana of the Paladin, every healing spell and heavnly nova uses Cannons.
If you ask me all paladins should have rank 3 in this skill, Cannons restores them self by 3 means.
1.Timer 3 minutes per canon at Rank 1, 2 minutes per canon at Rank 2, 1 minute per canon at Rank 3.
2. Pennace Restores 6 cannons on a succesfull hit
3. Martyr skill restores 10-30 cannons depending on rank.
Light’s Infusion.
The perputual heal of the paladin consumes 2 cannnons.
This skill is pretty much useless in combat, since everytime u get hit it reduces the time of effect.
Dont waste points in this skill.
(Heal increase through Str and Magic power)
This skill is pretty much useless in combat, since everytime u get hit it reduces the time of effect.
Dont waste points in this skill.
(Heal increase through Str and Magic power)
Challange.
Instant aggro skill, must have for a tank Paladin.
Challange can also be used on other players. Saving a team member from being slaughtered in pvp.
Can be paired with searing justice (read ruby skills for description)
Challange can also be used on other players. Saving a team member from being slaughtered in pvp.
Can be paired with searing justice (read ruby skills for description)
Condemnation.
Must have for a Tank aggro and DPS for holy Paladin.
Deals instant damage and over-time damage for 16 sec ( Holy dmg ).
When Condemnation is active crusaders blow generates aggro.
In PVP condemnation is particular good for killing mages when combined with Rightous word.
The damage will tick behind the Stone barries. so rank 3 is must have for Holy PvP’ers.
(Dmg increase through Str and Magic power)
Deals instant damage and over-time damage for 16 sec ( Holy dmg ).
When Condemnation is active crusaders blow generates aggro.
In PVP condemnation is particular good for killing mages when combined with Rightous word.
The damage will tick behind the Stone barries. so rank 3 is must have for Holy PvP’ers.
(Dmg increase through Str and Magic power)
Note: To prevent the high resist stack up on Expertise.
Healing touch.
Another healing skill that is utterly useless (expect for support paladins). i highly recommed you dont take this skill.
Exhaust you for X amount of time, leaving you helpless in the period of time.
Can be paired with holy flare to grant yourself or person targeted 20% extra heals for 1 minute.
(Heal increase through Str and Magic power)
(Passive ruby buff, Holy flare)
Strike of Justice
Exhaust you for X amount of time, leaving you helpless in the period of time.
Can be paired with holy flare to grant yourself or person targeted 20% extra heals for 1 minute.
(Heal increase through Str and Magic power)
(Passive ruby buff, Holy flare)
Strike of Justice
Charge and stun skill is a must have for any PvP paladin.
Paired with the ruby Sword of the just it makes for a fearsome skill in PvP.
Instant cast and with only 14 second cooldown, it leaves no room for the enemy to play.
(Dmg increase through Str and Magic power)
(Passive ruby buff, Sword of the Just)
(Stun duration increase through Conviction)
Paired with the ruby Sword of the just it makes for a fearsome skill in PvP.
Instant cast and with only 14 second cooldown, it leaves no room for the enemy to play.
(Dmg increase through Str and Magic power)
(Passive ruby buff, Sword of the Just)
(Stun duration increase through Conviction)
Deliverance.
Removes all dmg in the first barrier.
Rank 1 is a must have and rank 3 with passive rubies is a must have for a tank who
wanna tank Endgame.
(Passive ruby buff, Restless defender)
Rank 1 is a must have and rank 3 with passive rubies is a must have for a tank who
wanna tank Endgame.
(Passive ruby buff, Restless defender)
Tenacity.
Damage stored in the first barrier is reduced by small amount, and refreshed to 10 seconds,
nr 1 moves to nr 3’s place.
Rank 2 is minimum for DPS i normally recommend rank 3 for PvP and Tanking, Its super important against,
Melee healers, Warriors and other high hitting classes, moving the right barrier to nr 1, for ex.
Vindication or Deliverance.
(Dmg reduction, Str and Magic power)
Absolution.
nr 1 moves to nr 3’s place.
Rank 2 is minimum for DPS i normally recommend rank 3 for PvP and Tanking, Its super important against,
Melee healers, Warriors and other high hitting classes, moving the right barrier to nr 1, for ex.
Vindication or Deliverance.
(Dmg reduction, Str and Magic power)
Absolution.
Sums up all dmg in the 3 barries and distrubutes them equally in 3 new 10 second barriers
Useless for PvP, but for tanks that can manage barries at pro level, this can actually be a life saver.
Rank 1 is by far enough as the only bonus gained from higher ranks is cooldown.
Surge of Light
Useless for PvP, but for tanks that can manage barries at pro level, this can actually be a life saver.
Rank 1 is by far enough as the only bonus gained from higher ranks is cooldown.
Surge of Light
Surge of light is a powerfull heal that heal the member in the party with the lowest hp first, then jumps to the next in the party.
This is THE heal to have, rank 3 is must have for any PvP’ers.
In PvP you are often under the effect of wound complexity, stack high expertise to negate the resist on the heal.
Especially Holy build pallies who have insane amounts of Str, Exp and Luck can really do awesome heals 200k+.
(Heal increase through Str and Magic power)
(Passive ruby buffs, blessed light)
This is THE heal to have, rank 3 is must have for any PvP’ers.
In PvP you are often under the effect of wound complexity, stack high expertise to negate the resist on the heal.
Especially Holy build pallies who have insane amounts of Str, Exp and Luck can really do awesome heals 200k+.
(Heal increase through Str and Magic power)
(Passive ruby buffs, blessed light)
Pennance.
This ability is the only way to create canons in battle ( but only a succesfull hit will grant cannons
so make sure your target is stunned ) Penance restores 4 canons at Rank 1, 5 canons at Rank 2, and 6 canons at Rank 3.
The silent duration depends on how many marks the target has. Kirkman dmg autism. the dmg dont.
In PvP rank 3 is a must have to make short process of casters, also Phys builds should have this as
a DPS skill.
(Dmg increase through Str)
(Silence duration increase through Conviction)
Heavenly Nova.
so make sure your target is stunned ) Penance restores 4 canons at Rank 1, 5 canons at Rank 2, and 6 canons at Rank 3.
The silent duration depends on how many marks the target has. Kirkman dmg autism. the dmg dont.
In PvP rank 3 is a must have to make short process of casters, also Phys builds should have this as
a DPS skill.
(Dmg increase through Str)
(Silence duration increase through Conviction)
Heavenly Nova.
AoE holy skill ( dmg isn’t high though) also generates aggro, so good for tanks who wanna tank
bigger group of mobs.
Another great feat. of HN is the effect to remove mage illusions. so rank 1 is a must have for PvP Phys.
Also slows the target for X seconds depending on rank. Holy build or Conviction build pallies should take atleast rank 2
to slow scouts and pesty wardens.
WARNING: be carefull not to get lulled into using all cannons on removing mage illusions. You will find yourself with no cannons
and as you should know by now, Surge of light ( healing ) also needs cannons.
bigger group of mobs.
Another great feat. of HN is the effect to remove mage illusions. so rank 1 is a must have for PvP Phys.
Also slows the target for X seconds depending on rank. Holy build or Conviction build pallies should take atleast rank 2
to slow scouts and pesty wardens.
WARNING: be carefull not to get lulled into using all cannons on removing mage illusions. You will find yourself with no cannons
and as you should know by now, Surge of light ( healing ) also needs cannons.
_________________________________________________________________________
45-47 Builds and Discussions
FERCIOUS AURA: Decreases the Paladins armor by 30% but buffs the damage of the paladin with 5% per stack.
PENALTY: from what understand this is a buff skill to Retribution that grants an addiditional 20, 30, 40 Energy to the templar, when marks are detonated.
RIGHTOUS PRINT: Again a buff to Crusader blows, buffs up the damagde “Strong impact” stacks up to 3 marks. for 15 seconds
NEVER DYING LIGHT: essentielly a much stronger version of surge of light.
HOLY POWER : reduces the cost of Overcome and Deliverance by 35/45/55%.
LUMINOUS INTENSITY: All Holy dmg dealt by the templar is increases by 5 % per rank and last 2 sec Longer.
How to remove pop up page mac cleaner free. DIVINE WRATH: Dmg done SOJ increased by 5%, and crusaders blow by 3 % per Stack
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MORAL STABILITY: Stun and Fear length is reduced by 30%
LIFE ENERGY : RECOVERS 1 ENERGY PER 4 SEC
POWERFULL IMPACT: all physical damage done by Temple, increases 3%
IMPOTENCE OF EVIL: Templar gets to 4% less damage from magic
PULSATING RAYS: stored in the second and third barrier damage is reduced by 3% every 3 secs
PERSISTANCE OF FAITH: Recieving a critical strike grants 1 canon no more than 10 stack maybe active at a time, 30 sec Cooldown.
Different builds: Calculater can be found at http://allodsbase.com/ru/talents
Phys:
Ying Illusions Dmg 10
Light:
Tank:
- 3Powers
Overview
Illusion Control is a standard power set that is a primary set for Controllers.
'You can manipulate light and sound to manifest all sorts of Illusions, aiding your allies as well as deceiving your foes.'
Power Table
The Illusion Control power set is available as a primary set for Controllers. The following table shows the level at which each power is available:
Power | Level | Effect |
Spectral Wounds | 1 | Ranged, High DMG(Psionic), +Special (Illusionary Damage Heal-Back) |
Blind | 1 | Ranged, Moderate DMG(Psionic), Foe Hold, +Special (AoE Sleep) |
Deceive | 2 | Ranged, Foe Confuse |
Flash | 6 | PBAoE, Foe Hold |
Superior Invisibility | 8 | Toggle: Self Stealth, +DEF(All) |
Group Invisibility | 12 | PBAoE, Team Stealth, +DEF(All) |
Phantom Army | 18 | Summon Decoys: Ranged Minor DMG(Energy/Special (Illusionary Damage Heal-Back)) |
Spectral Terror | 26 | Summon Terror: Ranged, Fear |
Phantasm | 32 | Summon Phantasm: Ranged, Moderate DMG(Energy) |
Powers
Blind
Painfully Blinds a single targeted foe so severely that they are rendered helpless. Blind is so bright that additional foes may also be blinded, though they will not take any damage, and attacking them will free them from the effects.
Damage | Moderate (Psionic) |
Recharge | Moderate |
Minimum Level | 1 (Controller) |
Effects | Ranged |
Foe Hold | |
+Special (Area of Effect Sleep) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance Sleep Duration | |
Set Categories |
Deceive
You can Deceive an enemy into believing his friends are not who they appear to be. If successful, the enemy will ignore you and attack their own allies. If you Deceive someone before they have noticed you, your presence will continue to be masked. You will not receive any Experience Points for foes defeated by a Deceived enemy.
Recharge | Moderate |
Minimum Level | 2 (Controller) |
Effects | Ranged |
Foe Confuse | |
Enhancements | Enhance Accuracy |
Enhance Confusion Duration | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories |
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Flash
Generates a brilliant flash of light around you that blinds nearby foes. Flashed foes are rendered helpless and unable to defend themselves.
Recharge | Very Long |
Minimum Level | 6 (Controller) |
Effects | Point Blank Area of Effect |
Foe Hold | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Increase Attack Rate | |
Set Categories |
Group Invisibility
Makes you and all teammates around you Invisible. While Invisible, you and your teammates are almost impossible to detect. Even if discovered, Group Invisibility grants a bonus to your Defense to all attacks, although you will lose some of your defense bonus if you attack. Group Invisibility has no movement penalty.
Recharge | Slow |
Minimum Level | 12 (Controller) |
Effects | Toggle: Point Blank Area of Effect |
Team Stealth, +Defense(All) | |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories |
Phantasm
You can construct a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed. Type '/release_pets' in the chat window to release all your pets.
Editor's Note: The real Phantasm is slightly resistant to Lethal and Energy damage, but vulnerable to Negative Energy damage. The duplicates have a strong taunting effect on critters. |
Damage | Moderate (Energy) |
Recharge | Very Long |
Minimum Level | 32 (Controller) |
Effects | Summon Phantasm: Melee |
Phantasm Powers | DecoyPhantasm (Pet, Summon Decoy Phantasm) |
Energy Torrent (Ranged, Cone Energy/Smashing, Foe Knockback) | |
Fly (Auto: Flight) | |
Power Bolt (Ranged, Energy/Smashing, Foe Knockback) | |
Resistance (Auto: Self Res(L10E20N-40)) | |
Decoy Phantasm Powers | Energy Torrent (Ranged, Cone Energy/Smashing, Foe Knockback, Taunt) |
Fly (Auto: Flight) | |
Power Bolt (Ranged, Energy/Smashing, Foe Knockback, Taunt) | |
Translucency (Auto: Self Untouchable, Intangible, +Threat Level, +Res(Healing)) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Flight Speed | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories |
Phantom Army
You can fabricate 3 Phantom heroes around a targeted foe. These Phantoms are not real, and are indestructible. Their attacks are similar to Spectral Wounds. Though they deal damage, it is illusory and will heal if the victim survives long enough. Phantoms are short lived and cannot be buffed or healed.
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Editor's Note: The Phantoms have a strong taunting effect on critters. |
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Damage | Minor (Energy/Special (Illusionary Damage Heal-Back)) |
Recharge | Very Long |
Minimum Level | 18 (Controller) |
Effects | Summon Decoys: Ranged |
Ranged Minor Damage (Energy/Special) | |
Decoy Powers | Decoy (Auto: Self Intagible, Res(Self Healing) +Threat Level) |
Fire Blast (Ranged, Psionic DMG, Foe Taunt) | |
Fire Sword (Melee, Psionic DMG, Foe Taunt) | |
Hurl (Ranged, Psionic DMG, Foe Taunt) | |
Ice Blast (Ranged, Psionic DMG, Foe Taunt) | |
Ice Sword (Melee, Psionic DMG, Foe Taunt) | |
Lightning Bolt (Ranged, Psionic DMG, Foe Taunt) | |
Power Bolt (Ranged, Psionic DMG, Foe Taunt) | |
Punch (Melee, Psionic DMG, Foe Taunt) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories |
Spectral Terror
You can create an illusion of unspeakable Terror. The manifestation is so horrible that it caused most foes to tremble helplessly in terror. The Spectral Terror may also Terrify individual foes, causing them to run away in panic.
Recharge | Slow |
Minimum Level | 26 (Controller) |
Effects | Summon Terror: Ranged, Fear |
Spectral Terror Powers | Cloak of Fear (Auto: PBAoE Fear, -To Hit) |
ResistAll (Auto: Self Untouchable) | |
Terrify (Ranged, Foe Fear, -To Hit) | |
Translucency (Auto: Self Immobilize, Intangible, Untouchable, Res(Self-Heal) | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Fear Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories |
Spectral Wounds
Spectral Wounds convinces the target that he has taken severe damage. The illusion is so convincing that the victim can fall from the Spectral Wounds. However, the damage is not real, and if the victim survives long enough, the illusion will fade and some of the wounds will heal.
Damage | High (Psionic) |
Recharge | Moderate |
Minimum Level | 1 (Controller) |
Effects | Ranged |
+Special (Illusionary Damage Heal-Back) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories |
![Youtube Youtube](/uploads/1/3/3/9/133905695/828532239.jpg)
Superior Invisibility
You can bend light around yourself to become completely Invisible. While this power is active, you are all but impossible to detect, and have an extremely high Defense bonus to all attacks. Superior Invisibility is the only toggle invisibility power that allows you to attack while it is active, although you will lose some of your defense bonus if you do so. Superior Invisibility cannot be used with any other self affecting Concealment type power.
Recharge | Slow |
Minimum Level | 8 (Controller) |
Effects | Toggle: Self Stealth, +Defense(All) |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories |
Notes
- While Phantom Army and the Decoy used by Phantasm are immune to most forms of damage and status effects, there are a few exceptions:
- Unique damage from Hamidon and the Mitochondria
- Damage caused by destroyed Weapons Caches and Containment Chambers in the Lambda Sector Trial
- Damage caused by destroyed Bunker doors in the Keyes Island Reactor Trial
- Damage caused by destroyed Drawdown Terminals in the Keyes Island Reactor Trial
- Obliteration Beam, which can also hold Decoys as well as damage them, in the Keyes Island Reactor Trial
- Whirlwind Blast attack used by Maelstrom in the TPN Campus Trial
Historical
Ying Illusions Dmg 3
This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes. |
Ying Illusions Dmg Full
- This set has been in the game for Controllers since Issue 0.
External Links
- Illusion Control for Controllers at Titan Network's RedTomax
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